Addiction on Playing Online Games and Its Effect to Academic Performance of ABM Students in Bestlink College of the Philippines School Year 2018-2019

Authors

  • Daniela Marie Salcedo Palaña
  • Alma Patricia Surban Goboy
  • Clarhise Sanchez Malumbay
  • Paula Lane Flores Arpon
  • Jerald Baladad Abuke
  • Crystel-Joy S. Tamon

Keywords:

addiction, online games, academic performance

Abstract

This study focused on the assessment of addiction in playing online games and its effect to the academic performance of grade 12 ABM students. This study seeks the reason behind the addiction of the students in playing online games. The purpose of this study is to give information and recommendations to the students, parents, school administrators to discuss its negative effects. The study was limited only 50 selected Grade 12 ABM students of Bestlink College of the Philippines as the respondents. A qualitative method was used in the study, using descriptive research design it focused on the assessment of Grade 12 Accountancy Business and Management students and their addiction on playing online games, there were four academic variables identified as affected by addiction in playing online games such as; School Attendance, Assignment, Written Works, and Project. Data were collected from distributed questionnaires to the target respondents. The results of study revealed that addiction in playing online games affects to academic performance of Grade 12 ABM students in terms of the four cited variables (1) School Attendance-Addiction on playing online games influence the students not to attend in their class and commit cutting classes. (2) Assignment-Playing online games affects the capacity of the students to submit their assignment on or ahead of time. (3) Written works-Playing online games causes lack of concentration or students become absent minded, affecting their ability to answer the written works correctly (4) Project -Playing online games consumes the time of the students in doing their projects, tendency they submit a low-quality output/project. The results demonstrated the need for the teachers and school administrators together with the parents to guide the Grade 12 ABM students in Bestlink College of the Philippines in their academic performance. Monitor the activities and assignment given to them. The students deserved to be happy but they must need to know their responsibilities and how to manage their academic time and leisure time like playing online games. They need to be reminded of their limitations to impose discipline in playing online games.

Published

2019-04-01

How to Cite

Palaña, D. M. S. ., Goboy, A. P. S. ., Malumbay, C. S. ., Arpon, P. L. F. ., Abuke, J. B. ., & Tamon, C.-J. S. . (2019). Addiction on Playing Online Games and Its Effect to Academic Performance of ABM Students in Bestlink College of the Philippines School Year 2018-2019. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 1(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/2505

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