The Effects of Online Games to the Academic Performance of Grade HUMSS Students in Bestlink College of the Philippines

Authors

  • Germaine Dosado
  • Vennice Rose Forton
  • Mary Joy Gabito
  • Dondon Ojenar
  • Janice Olifernes

Keywords:

online games, academic performance, HUMSS, BCP

Abstract

The rapid development of technology may constructs and might also destructs the behavior and productivity of the individual. Various online games give entertainment and enjoyment to people especially the young ones might cause harm to their academic performance, growth and success. This study aims to determine the effects of online games in the Academic Performance of Grade 12 HUMSS Students in Bestlink College of the Philippines. To uncover the trends in thought and opinions of this topic the researchers used Qualitative method and dive deeper into the problem. The researchers were used descriptive design which involves observing and describing the study habits of the students that affects their academic performance because of over spending time to online games. The survey questionnaire was used to answer the data needed on this study. The instrument was administered to fifty (50) respondents selected from Grade 12 HUMSS students in Bestlink College of the Philippines. This study revealed that the primary aspect affected of spending too much time on online games among the Grade 12 students are their study habits and health aspects. Wrong sets of priority leads to their failing or low grades. Staying late at night in playing Online games makes them physically drain and caused to inability in participate into class discussions and activities. Revealed by the study that headaches, blurred vision and lack of physical strength are the results of online game to the health aspect. Online games leave an entertainment but also leave a negative effects in the study habit and health of the students. Online gamers must be informed that setting some limits and discipline are necessary to attain a passing or high grades. The parents and teachers should work hand in hand in guiding the students about the time they spend on different online games.

Published

2019-04-01

How to Cite

Dosado, G. ., Forton, V. R. ., Gabito, M. J. ., Ojenar, D. ., & Olifernes, J. . (2019). The Effects of Online Games to the Academic Performance of Grade HUMSS Students in Bestlink College of the Philippines. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 1(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/2352