The Effects of Online Games to ABM students at Bestlink College of the Philippines S.Y 2018 -2019

Authors

  • Anna Mae Baculinao
  • Marielle Bongalos
  • Ritchael Ann Gardoce
  • Jolie Joyce Tangalin
  • John Clifford Polido
  • Rocelyn P. Catibag

Keywords:

online games, ABM, academic performance

Abstract

In this new era of technology, Online gaming has become more popular among teenagers as it can be played whether on a smartphone, tablet, or computer. It becomes accessible almost anywhere at any time, all age range is now possible to get addicted to playing Online video games. In addition to that, the player can also now access their game progress anywhere they go as most of the Online gaming nowadays enable players to store and save their data on cloud storage. Several types of Online gaming are massively multi-player Online games and massively multiplayer Online role-playing game which involves millions of players playing the game at the same time. Online games now come in many genres such as action, adventure, simulator and many more. The researchers used survey questionnaires as an instrument for gathering data. Prior to data gathering, the research was acquainted with the objectives of the study, the procedure of data gathering, and the needed data to be gathered. After the orientation, survey questionnaires were given to 50 ABM students of BCP. The questionnaires showed positive and negative effects of Online games to the students. Its positive effect is that they can gain friends and socialize. Its negative effect is an addiction to games. The data showed that online games negatively affect the students mostly in their academic performance. Most of the ABM students were addicted to playing online games. Based on the result of the study, the researchers recommended the possible ways to minimize the negative effects of online games to different individuals. For the parents of the students currently studying, they should be aware of the effects of playing online games and should regulate their children's time on it. For the students playing online games, they should be disciplined when it comes to playing online games so they could still perform satisfactorily in their studies. As it is only a form of recreation, it should not be given much priority over higher and more realistic priorities such as their studies. Finally, for future researchers, they could conduct an experiment-designed thesis.

Published

2019-04-01

How to Cite

Baculinao, A. M. ., Bongalos, M. ., Gardoce, R. A. ., Tangalin, J. J. ., Polido, J. C. ., & Catibag, R. P. . (2019). The Effects of Online Games to ABM students at Bestlink College of the Philippines S.Y 2018 -2019. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 1(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/1473

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