The Extent of Exposure in Mobile Legends Among Grade 11 HUMSS Students at Bestlink College of the Philippines

Vol.4, No.1

Authors

  • Sammy Marie Sacnahon Bestlink College of the Philippines
  • Mary Joy Ciudad Bestlink College of the Philippines
  • Sunshine Domingo Bestlink College of the Philippines
  • Franchesca Gempes Bestlink College of the Philippines
  • Sherly Peape Bestlink College of the Philippines

Keywords:

Education

Abstract

Mobile legends are popular online games that are popular among young people, but they can
have negative effects on their mental health and social health. People who are exposed to
mobile legends often find themselves losing focus, having difficulty concentrating in class, and
not being able to interact with others. They may also forget their work and role as a child,
leading to fatigue, laziness, and a lack of time for themselves. Mobile legends are often
neglected by people and are no longer properly cared for. Students are neglecting their
studies and health due to playing mobile legends. The Researcher formulated this research to
help them how manage their time while playing mobile legends and to figure out the extent of
exposure to mobile legends among grade 11 Humanities and Social Sciences.


The results of the study about the extent of exposure to Mobile Legends among grade 11
humanities and social sciences indicate that while playing Mobile Legends, students' behavior
is altered, but their academic performance is unaffected. The respondents offer some
suggestions for time management when playing mobile legends as well. The study also
revealed that students "Agree" that their behavior was affected while playing mobile legends,
and the respondents still performed their studies in terms of written works.


It is recommended to groups of persons and organizations to help students cope with this
problem and to provide a solution to it. The researchers recommend going to parents to give
more focus to their study and to future researchers to come up with the study. Mobile gaming
does not affect studies, and the respondents still perform their studies in terms of written
works.

Published

2024-06-07

How to Cite

Sacnahon, S. M. ., Ciudad, M. J. ., Domingo, S. ., Gempes, F. ., & Peape, S. . (2024). The Extent of Exposure in Mobile Legends Among Grade 11 HUMSS Students at Bestlink College of the Philippines: Vol.4, No.1. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 4(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/13970

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