Advantages and Disadvantages of Online Games to the Grade 12 ABM Students of Bestlink College of the Philippines S.Y. 2018-2019

Authors

  • Joenard Benedicto
  • Joseph Guevarra
  • Aldrin Pineda
  • Chris Darryne Nabung
  • Ceejay Rebito
  • Rocelyn P. Catibag

Keywords:

ABM, BCP, online games

Abstract

Computer addiction can be described as the excessive or compulsive use of computers which persists despite serious negative consequences to personal, social, or occupational function. The concept of computer addiction is broadly divided into two types, namely offline computer addiction, and online computer addiction. The term offline computer addiction is normally used when speaking about excessive gaming behavior which can be practiced both offline and online. Online computer addiction, also known as Internet addiction, gets more attention than offline computer addiction from scientific research mainly because most cases of computer addiction are related to the excessive use of the Internet. The researchers used descriptive design as it is one of the easiest methods to apply for a research study when it comes to analyzing the gathered data. This method focused on describing and further elaborating all the gathered data for this paper. A survey questionnaire was used; this instrument aims to directly identify the participants’ feelings and opinions about the advantages and disadvantages of online games addiction to senior high school students. Out of 50 respondents, 21 or 42% spent 1hr-2hrs in playing online games; 20 or 40% spent 2hrs -5hrs playing online games; and 9 or 18 percent spend 5hs and more in playing online games. Respondents who partially agreed with 3.44 weighted mean belongs to ABM 1206; 3.33 or partially agree belongs to the ABM 1203 and ABM 1206; 3, or partially agree, belong to the ABM 1205; 2.33, or disagree, belong to the ABM 1201, and 2.29, or disagree belong, to ABM 1207. There are advantages to playing online games. Out of 5 listed advantages, 47 or 94% agreed in Students who play online games improve their technical abilities as the advantages of playing online games to the ABM students. There are also disadvantages of playing online games; out of 5 listed disadvantages, 38 or 36% agreed that playing online games can damage their vision. The impact of online games to ABM students can be included that in terms of Dota/Warcraft, the most affected respondents were the ABM 1206. In Crossfire, the most affected respondents belong to the ABM 1202. In Rules of Survival, the most affected respondents were ABM 1202. In terms of League of Legends, the most affected respondents were the ABM 1202. And for PUBG, the most affected respondents were the ABM 1203.

Published

2019-04-01

How to Cite

Benedicto, J. ., Guevarra, J. ., Pineda, A. ., Nabung, C. D. ., Rebito, C. ., & Catibag, R. P. . (2019). Advantages and Disadvantages of Online Games to the Grade 12 ABM Students of Bestlink College of the Philippines S.Y. 2018-2019. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 1(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/1454

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