Academic Performance of Gamers and Non-Gamers of Grade Six Students in Congress Elementary School S.Y-2018-2019

Authors

  • R. Baliguas
  • C. Cañaberal
  • R. Dematera
  • M.A D. Evangelista
  • E. Noynay Jr.
  • Avilynne A. Tandoc Maed

Keywords:

academic performance, gamers, non-gamers

Abstract

Computer games nowadays have a big part in every student’s life. Many of our students suffering from game addiction.We considered it as one of the major problems in the academic performances of students if he/she is actively engaged in computer games. This is not to imply that every student who plays computer games becomes addicted because some of them play and spend time on computer games just to relax and enjoy and it is only a simple form of entertainment. The researchers used the descriptive method to determine the effects of computer/video games on the academic performances of pupils from Congress Elementary School. They chose fifty (50) grade six students as respondents. To gather the needed data, they used survey questionnaires, interviews, and observation. They used ranking, frequency, percentage and weighted mean in analyzing data. The respondents are 12 years old, male, and spent 180 minutes in playing games daily. Playing online games affects their academic performance in the cognitive and affective aspects. They tend to get easily mad, alone, and frustrated. The majority of them are aggressive, feeling very tired, and sleepy in the classroom. A guide was crafted to minimize if not eliminate playing video/online games. The study revealed that students should be provided with interesting but enjoyable topics for learning. As such, these create better motivation in their academic performance, affective, and motor skills. On the other hand, teachers should consistently and religiously provide assignments in their lessons so that online gaming is minimized. Parents are partners in the education of their children andthey should monitor their whereabouts and practice open communications. Further, family time bonding and quality time experiences should be usual practice in the family. The community should enforce the 50-meter radius for a business permit for computer gaming.

Published

2019-04-01

How to Cite

Baliguas, R., Cañaberal, C., Dematera, R. ., Evangelista, M. D. ., Noynay Jr., E. ., & Tandoc Maed, A. A. (2019). Academic Performance of Gamers and Non-Gamers of Grade Six Students in Congress Elementary School S.Y-2018-2019. Ascendens Asia Singapore – Bestlink College of the Philippines Journal of Multidisciplinary Research, 1(1). Retrieved from https://ojs.aaresearchindex.com/index.php/aasgbcpjmra/article/view/1207

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