Responding to the Call of Innovation: Development and Evaluation of Puzzle Case For Grade Six Mathematics in Gomez Elementary School, Lopez, Quezon
Keywords:
Puzzle CASE, development and evaluation, features, design, inclusionsAbstract
INTRODUCTION
This study was aimed at developing a Math Puzzle CASE (Comprehension Activities and Skills Enhancement) and evaluating its acceptability in terms of contents and assessment, clarity and usability, and appeal to target users. The material features, designs, and inclusions were also determined for the full conceptualization and presentation of the learning material.
METHODS
Qualitative method was employed using design and development approach. 40 validator respondents were purposively chosen for the study in Gomez Elementary School, Lopez, Quezon. Triangulation of instruments using validation questionnaires, interview, and observation notes were also considered for comprehensive and reliable significant data. Average weighted mean was used to give light on the analysis of data.
RESULTS
The study showed that Math Puzzle CASE followed an aesthetic design with convertible structure. Kakuro, Number-finds, Sudoku, Kenken, Sangaku, Damath, Math Checker, Krypto, Rubik’s cube, Wordoku, UNO, Wiss toy, Snakes and Ladders, and puzzle games were the inclusions of the developed material which was accepted in terms of contents and assessments (3.77), clarity and usability (3.81), and appeal to target users (3.88) with overall rating of 3.82 described as strongly acceptable.
DISCUSSIONS
The results of the study imply that teachers respond to the difficulties and challenges in teaching Mathematics in this new generation of learners with the creative and innovative actions of teachers.