E-Tool and E-Game Technique of Grade Two Pupils of San Isidro Elementary School: An Assessment
Keywords:
numeracy, validate, reliabilityAbstract
INTRODUCTION
The purpose of this study is to assess learners' ability on different numeracy skills by using e-tool and e-game in Mathematics. Participants are Grade 2 learners of San Isidro Elementary School who will apply and use this technique every Friday during their Math time. This technique focuses on the different numeracy skills.
METHODS
This research employed descriptive approach to determine the level on numeracy skills of 11 boys and 19 girls of Grade 2 pupils of San Isidro Elementary School. The study also used documentary analysis to validate the accuracy and reliability of the data gathered.
RESULTS
Through the tabular presentation, it showed the result on how e-tool and e-game affected the attitude of learners toward increasing their interest in solving different numeracy skills in Mathematics. It enhanced the learners' enjoyment in solving or computing numbers through e-games.
DISCUSSIONS
It has great effect on the pupils’ improvement in numeracy skills by improving the ability, love towards Mathematics, and became more interesting in the learning said area.