Enhancing Mathematical Competence of Pupils through Game-Based Learning
Keywords:
Competence, Game-based LearningAbstract
INTRODUCTION
Mathematics can be a challenging subject to learn. Educational video games have the potential of addressing these challenges. Interactive games can consume children's attention for hours while providing them with effective instruction and engaging learning experience. Games have been used to promote children's Mathematics achievement in various domains including problem-solving and algebra skills, strategic and reasoning abilities, critical skills, and procedures.
METHODS
The study used Experimental Design with participating pupils of Petronilo L. Torres Memorial Elementary School in Naic, Cavite. They were selected on the basis of age, sex, and academic performance. Twenty pupils each were distributed between the experimental group (game-based learning) and control group (traditional learning). The mathematical competency test was used for grouping. A 20-items test on Mathematics proficiency was administered. The t-test was used.
RESULTS
Results show that the pretest for both the experimental and control groups have no significant difference. Results of the posttest, however, shows a significant difference between the control and experimental group’s performance. Results suggest that the Game-Based Learning Method is effective in improving and enhancing the competence of pupils in Mathematics.