Enhancing Academic Performance in English of Bilaran National High School througha Self-Developed Mobile Quiz Game Application
Keywords:
Self-Developed Mobile Quiz Game Application, technology, mobile app, innovative teachingAbstract
INTRODUCTION
This study entitled aims to improve the academic performance in English of Bilaran National High School students through a self-developed mobile quiz game application developed by the researcher. Currently, it is a problem for Bilaran National High School that students, especially those taking English, have problems academically such as retention.
METHODS
The experimental type of research was utilized by the researcher in order to evaluate the effectiveness of the aforementioned mobile quiz game app. Two sections of Grade 9 were selected as participants in this study. Grade 9 Shakespeare of School Year 2018-2019 was the control group and Grade 9 Aristotle was the experimental group. Pretest and posttest were administered to both groups.
RESULTS
The pretest showed low mean scores for both the control and experimental groups. The posttest, meanwhile, revealed that the experimental group has higher mean scores than the control group. After the experiment, the computed t-value of 9.72 which is higher than the critical value of 1.99 set at 0.05 level of significance revealed that there was a significant difference between the posttest results of the control and experimental groups.
DISCUSSIONS
The results demonstrate that the self-developed mobile quiz game application is effective in teaching English—both grammar and literary terms. Thus, the use of innovative and/or technology-based materials in teaching is highly recommended.