Effects of Using Computer-Based Electronic Games (E-Games) in Mathematics Instruction as Correlates in the Academic Performance of Grade 8 Students in Kaylaway National High School

Authors

  • Katherine Sobrepeña

Keywords:

E-games, effects, performance, Mathematics, students

Abstract

INTRODUCTION

One of the greatest challenges facing educators today is engaging a wide and diverse group of students. Electronic games or E-games offer a medium for students to explore and evaluate information in a fun and interactive way particularly in Mathematics. Learning Mathematics presents various challenges for many children. Electronic games have the potential of addressing these challenges. E-games have been widely used to promote children's Mathematics achievement in various domains including problem-solving and algebra skills, strategic and reasoning abilities, critical geometry skills, and arithmetic procedures (Moreno & Duran, 2014).

 

METHODS

This study utilized experimental design specifically the Pretest Posttest Research Design. The study involved the Grade 8 students of Kaylaway National High School. The researcher constructed a 50-item multiple choice test based on a table of specification. The test was conducted to Grade 8 students. After the administration of the test, it was item analyzed. This will determined the discrimination power and the index of difficulty of the test item.

 

RESULTS

The performance of the two groups of respondents based on their pretest score were almost the same. Most of the respondents got failing scores in their pretest. The two respondents improved their level of performance during the posttest. However, the experimental group improved better than the control group after using the E-games in their lesson in Mathematics. There is a significant difference between the performances of the two groups as to the results of their pretest and posttest. There is a significant difference in the post-test performance of the two groups of respondents. The design reinforcement program is prepared by the researcher to enhance the academic performance of studentsin Mathematics using E-games.

 

DISCUSSIONS

Mathematics teachers should adapt the importance of using electronic games nowadays for the improvement of their teaching performance and for the enhancement of learning process among their students. Teachers teaching Mathematics are encouraged to make more electronic games for them to use in their daily teaching of Mathematics. Teachers should adapt and reinforce electronic games. Similar studies should be conducted on the use of electronic games to further strengthen the findings of the study. The reinforcement program should be implemented to help students improve their performance in Mathematics using electronic games. 

Published

2019-01-18