Improving Students’ Performance in AP 10 Using “Activity Puzzle”
Keywords:
Araling Panlipunan, Students' Performance, Activity PuzzleAbstract
INTRODUCTION
Cognitive games are designed to help stimulate various regions of the brain. These games are used to improve reflexes, help people learn, promote critical thinking, and help people learn different patterns of association. This study developed an "ACTIVITY PUZZLE" that helps improve the students' performance in AP10. Selected forty students were the respondents of the study using simple random sampling. The "ACTIVITY PUZZLE" was developed and aligned with the given competencies for the K to 12 programs from the first grading period. The said activity is composed of a loop the word, jumbled words and crisscross puzzle that contained the topic, objective, and content. The user of the materials developed mastery of the lesson, brain reflexes, and logical thinking.
METHODS
This study used a descriptive research design which is quantitative analysis. Simple random sampling was used to determine the participants of the study. Forty students from Grade 10 of Camp Vicente Lim Integrated School and G10 AP Teachers utilized the ACTIVITY PUZZLE in teaching and learning. The study was implemented in the first grading period of the school year 2018-2019. It utilized the one group pre-test and post-test research design. The mean, MPS, and SD of the pre-test and post-test results were determined. T-test for dependent samples was also used for testing the significant difference between pre-test and post-test mean scores.
RESULTS
Results showed that there was a significant difference between pre-test and post-test. The findings of this study may allow the School Head to guide and direct the AP teachers on what to be considered as necessary elements in the improvement of teaching Araling Panlipunan.
DISCUSSIONS
The pretest of the students has a mean level of 18.48 and a mean percentage score of 36. 95 %. On the other hand, the computed average mean in the posttest using the activity puzzle is 41.22 with the mean percentage score of 82.45%. This means that there was an increase of 45.5% between the pre-test and post-test in the mean percentage score of the students after the activity puzzle was utilized. The research results revealed that the mean level of the students in pretest before using an activity puzzle in teaching and learning AP10 is 18.48 and a mean percentage score of 36.95%. Meanwhile, the computed mean level of the students in the posttest after using an activity puzzle in teaching and learning AP10 is 41.22 with the mean percentage of 82.45%.