Effects of DOTA 2 Towards the Academic Performance of Grade 10 Students of Looc Integrated School S.Y. 2017-2018

Authors

  • Karl Francis Urlanda
  • Joffrey Silverio

Keywords:

Effects academic performance DOTA

Abstract

INTRODUCTION

With the innovation of new technologies, many applications had been invented including different types of games. Games can be considered a hobby when it comes to maximizing "free time" but it can be considered a distraction to studies. This research study aimed to distinguish what was the effect of DOTA 2 to the grade 10 students of Looc Integrated School in terms of academic performance S.Y. 2017-2018. The problem idea relies on how the students got involved in accessing DOTA 2. The academic performance played a big role in determining the status of one student. It refers to the outcomes that indicate the extent to which a person has accomplished specific goals that were the focus of activities in instructional movements specifically in school, college, and university.

 

METHODS

In order to fulfill the objectives, the researchers used descriptive correlational research design. It is used to describe the answers of the respondents in a non-judgmental way and getting the same idea combined together. This design was used to know if there are any similarities between the answers of the chosen participants. The participants were chosen randomly by determining who among them plays DOTA 2 using questionnaires. The researchers also used a one-on-one interview and recorders to get the in-depth meaning of the problem. Only 10 students were selected to be participants of this study.

 

RESULTS

According to the analyzed results and data gathered, the researchers concluded that playing DOTA 2 does have an effect on the academic performance of the students. Most of the respondents mentioned that they do not pick schooling first and cut classes just to play DOTA 2 in the computer cafe. Along with peers, they usually spend a minimum of 5 hours and a maximum of 8 hours either teaming up with each one or playing with other groups with money on stake. Also, the participants most likely affirmed that they eat instant noodles at a computer shop as a substitute for dinner or lunch. Lastly, 8 out of 10 respondents admitted that they're being influenced by friends.

 

DISCUSSIONS

The researchers concluded that playing DOTA 2 has an effect not only on the academic performance of the students but also on their time management and budget allocation. Getting too much attention on playing games can develop a big impact on an individual daily routine. The researchers would like to recommend this study to the students, teachers, and parents to give them guide and warning on how games can be a hindrance in different aspects.

Published

2019-01-18