Effectivenessof Numeracy Tools and E-Games in the Academic Performance of Grade 7 Students for the First Semester of Timbugan National High School
Keywords:
ACADEMIC PERFORMANCE, E-GAMES, NUMERACY TOOL, POST TEST, REMEDIATIONAbstract
INTRODUCTION
Most of the students have problems in learning Mathematics due to boredom, lack of interest and proficiency and motivation, little encouragement for self-learning, lack of continuity and focus. In an effort to involve students in Mathematics learning, teachers used mathematical games and activities to overcome this barrier. Games have not only been employed for drill and practice but also for warm-up activities and rewards.
METHODS
This research utilized the descriptive method of research to determine, describe and analyze the effectiveness of numeracy tool and e-games in the academic performance of Grade 7 students of Timbugan National High School.
RESULTS
In the first quarter, seven competencies were used to measure the ability of students at different levels. Most of the students were outstanding in describing sets, subset, universal set, and null set. While in the other competencies, students got satisfactory grade which means that remediation activities, follow-up and close supervision of the teachers/ mentors is advised. They need to undergo post-test and face to face discussion must be done extensively to meet the requirements.
However, in the second quarter, most of the students did not meet expectations. This shows that an extensive follow-up, remediation, close supervision and face to face discussions are needed on missed competencies.
DISCUSSIONS
Using games to engage students in the process of active learning is not new. Educators have been incorporating various E-Games into their teaching curriculum in an effort to create a fun and engaging learning environment for students.As a result, more than half of the students of Timbugan National High School can now transfer his/her skills and knowledge and could be of help to the teacher and students. No need to undergo remediation and post-test and can undergo more complicated competencies.An action plan was developed to improve the effectiveness of the numeracy tool and e-games in the academic performance of Grade 7 students in the first semester of SY 2018-2019.