Online Games and Its Effect to Youth: A Phenomenological Study

Authors

  • John Aldea

Keywords:

Youths, Symposium, Discipline.

Abstract

INTRODUCTION

This study aimed to determine the different effects of online games to the youths in terms of; personality, educational and social. This study determined the advantages and disadvantages of playing online games. This study proposed a possible program or activity that may help in solving this kind of problem. The main purpose of this study was to point out the effects of playing Online Games to the youth and what are the possible solutions that may extend to lessen those addicted players of online games.

METHODS

This study used a descriptive-analytic design. Survey questionnaires were used in gathering data. This study utilized 2 computer shops in Barangay Central, Donsol, Sorsogon and 50 online gamers as respondents. The data were triangulated, analyzed, and interpreted.

RESULTS

The existing practices or modalities in online games and its effect as perceived by the youths were identified. The effects of online games in terms of personality was that most of the respondents choose anxiety having a frequency count of 11 and a total percentage of 22%. In terms of educational, most of the respondents choose to have lower grades with a frequency count of 19 and a total percentage of 38%. In terms of social, most of the respondents choose a lack of social interaction with a frequency count of 16 and a total percentage of 32%. There is a significant difference along with online games and its effect as to the responses of the youths. Proposed a Symposium: Factors Affecting on Playing Online Games. Based on the findings of this study, the following conclusions are deduced as the basis for the recommendation of the study: (1). To the youth of Barangay Central, they should focus their attention on more important things rather than playing online games, because it affects not only their academic performances. (2). To the owner of a computer shop, they should not accommodate students, especially if school time. (3). To the parents, they should focus on guiding their children. (4). Conducting a Symposium on Factors Affecting on Playing Online Games. A proposed action plan can help to lessen the youths being addicted to playing in online games.

DISCUSSIONS

Based on the findings, the youth should know that playing online games affect their lives. This study proposed an action plan that can help on giving enough ideas and knowledge about this problem. The findings of this current study encourage future researchers to conduct in-depth analysis on data gathered which may serve as a basis in conducting this type of study.

Published

2019-01-18