Utilization of E-Games: it's Impact on the Teaching and Learning Mathematics in Payapa Elementary School

Authors

  • Olympia Orlina

Keywords:

educational games, mathematics, electronic math games

Abstract

INTRODUCTION

Teaching and learning Mathematics presents various challenges for teachers and the learners as well since it is often associated as a difficult and tedious to learn wherein the teachers are the ones who are always besetting problems as to the attitudes and acceptance of the pupils. Educational games were conceived in response to pupils’ repeated low achievement in Mathematics and were conceptualized as one of the effective measures to increase pupils' participation in various Mathematics activities and challenges. In this study, the researchers explored the reasons for varying levels of success through the use of electronic Math games that provide the learners the good picture of what Mathematics is all about.

METHODS

The descriptive method of research was employed since it utilized both the quantitative and qualitative investigations. The data were obtained through a self-structured questionnaire. All the Mathematics teachers and selected Grades I-VI pupils were the respondents of this study. The data obtained were validated, presented, interpreted and analyzed using simple statistical tools.

RESULTS

Teachers who used electronic Mathematics games (e-games) have considered these as one of the most effective solutions to break the barriers of Mathematical instructions, and learners developed positive attitudes in dealing with the problems in learning Math contents and concepts. The teachers always used the different e-games activities like audio-visual clips, word-number games, problem-solving and others in teaching Mathematics. As to the effectiveness of utilizing e-games in teaching, pupils' critical thinking skills were developed; fostering positive attitudes including self-confidence and self-esteem towards learning and enhance pupils’ participation in various activities and challenges; lessened the Mathematics phobia and developed the genuine love for it thus, improved the Mathematics performance of the school.

DISCUSSIONS

The use of electronic Math games addressed the problems related to the negative attitudes of the learners in teaching and learning Mathematics. The learners' wrong notion regarding Mathematics as the most difficult and boring subject was eradicated. The teachers were hereby suggested to conduct more researches as to the updated and present trends in teaching, particularly the use of different e-games in Mathematics activities.

Published

2019-01-18