The Effect of Utilizing SOCOS Game in the Performance of Grade 6 Learners in Science
Keywords:
SOCOS, effect, game, utilizing, performanceAbstract
INTRODUCTION
Nowadays21st-century learners in public school especially in heterogeneous section are having difficulties when it comes in understanding different concepts in science such as identifying mixtures because of common factors such as different learning needs and styles. This study aimed to determine the effect of utilizing SOCOS (Solution, Colloid, and Suspension) Game among the grade 6 learners of Tayuman Elementary School, Binangonan, Rizal during the first quarter of the school year 2018-2019.
METHODS
The respondents of the study were 47 learners with low performance in Science. One-group dependent pre-test -the post-test design was used to gather the needed data to determine the effect of SOCOS game in the performance of grade 6 learners. First, the learners were given a test which was validated by the Science Coordinator after using the lecture method. Then, the learners were given a posttest after exposure to SOCOS game. After the test, the data were recorded and tabulated.
RESULTS
The findings revealed that there is a significant difference between the performance of one group experimental section as revealed in the pre-test which has a mean score of 5.11 and 8.53 in the post-test. The study concluded that pupil's performance in Science mixtures improved after exposure to SOCOS Game which is an innovative instructional material since it is more fun to use and it addresses the learning needs of different learners in the heterogeneous section.
DISCUSSIONS
The study recommended that the teachers may continuously utilize the SOCOS game in teaching Science Mixture to motivate learners and achieve better performance. Pupils may be exposed to more innovative instructional materials in Science for better teaching-learning outcomes. Parallel studies may be conducted considering other variables.