The Video Games Impact on the Academic Achievements of the Selected Grade III Pupils of JFES
Keywords:
Video Games, Academic Achievements,First and Second Grading, Final Rating, High Level Thinking, AbstractAbstract
INTRODUCTION
Video games appeals to be of interest to children. When the child plays video games, it gives his/her brain a real workout. Most video games, involves abstract and high levels of thinking. Studies have shown that the more time a kid spends in playing video games, the poorer is his performance in school. (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004). The former study is then supplemented by the study of Argosy University's Minnesota School on Professional Psychology of which had presented outcomes, that video game addicts argue a lot with their teachers, fight a lot with their friends, and harbors lower grades than others who play video games less often. Other studies have shown as well, that many game players regularly skip their homework to play games. Many students have also admitted that video game customs are responsible for poor school grades. This is a timely study that really needs attention to prevent the worse things from happening. An action research was conducted.
METHODS
The qualitative and quantitative research designs were utilized by the researchers upon their agreement. Ten (10) children of which who regularly played video games, and ten (10) children who does not, were selected. A survey was conducted along with a face-to-face interview. A pretest and posttest were also administered to obtain the mean and standard deviation, along with the crucial consideration of the respondents' final ratings in the first and second grading of the current school year. The t-test was also used for the significant/insignificant result.
RESULTS
These are the results of the pretests and posttests in MAPEH, in the Pretest, the control group has a higher mean of 10.67 than the mean of 9 of the experimental group. But, as for the standard deviation of the control group was smaller than the standard deviation of the experimental group—2.09 and 2.91 respectively.
DISCUSSIONS
Video games affects the academic achievements of the respondents but still, there are children in spite of their knowledge on how to play video games are still able to maintain good grades. There is also a dimension of which there are children who still get low grades despite the fact that they do not play video games. There are existing studies that solely features only the separate advantage and disadvantage of playing video games, and luckily, we have covered both—however, only for a limited time.