Project E-GAMES (Elementary-Games Applying Mathematics Engaging Skills) for Grade III an Innovation

Authors

  • Norliza Tiemsem
  • Rowena I. Casalla

Keywords:

innovation, E-GAMES, correlated, intervention

Abstract

INTRODUCTION

Many factors correlated with increasing learners' achievement, particularly in Mathematics. Several ways are created and suggested to solve the problem. One of the solutions is to use Math games which give pupils a fun way to practice math skills. This study aims to increase learner's achievement in Mathematics, determine reliable information to measure and identify learner's numeracy level, speed and accuracy on specific content and standard, design appropriate tool for diverse learners that would be suited to teachers teaching style and learners learning needs to cope the unmastered skills and competencies of the slow learners and on the other hand provide more complicated skills to advanced learners of TES for school year 2018-2019.

METHODS

Data has been gathered through a descriptive research design with the use of questionnaires or assessment tools constructed by the researcher in order to obtain data pertinent to the investigation. Questionnaires were prepared, validated, distributed, tallied and presented in tables to identify the extent of the pupils who undergone the E-Games assessment tool. A continuous improvement methodology to continually assess, analyze and act on the performance improvement of key processes focusing on both customer needs and desired performance was followed.

RESULTS

83 Grade III pupils in Tulay Elementary School were chosen to undergo the E-GAMES assessment tool. They had taken pre-oral and written assessments last July-October 2018. After the implementation of Project E-GAMES data shows that the pupils became outstanding in their performance after the intervention. Through the intervention and intensive follow up Remediation and Supervision of teacher their performance reaches an outstanding level. It really proves that the use of the Numeracy Assessment Tool and E-Games were very effective in improving Grade III pupils' performance in Mathematics. The data shows that there is a great improvement in the performance of Grade III, Sections 1, 2 and 3 in their post-test after the implementation of the Numeracy Assessment Tools for Diverse Learners.

DISCUSSIONS

A passionate teacher has the chance to combat some of the negative thoughts and attitudes that many pupils associate with Mathematics and inform young pupils' opinions of the subject while they are still developing them. Elementary educators should seek to help their pupils to recognize the beauty, utility, and importance of Mathematics.

Published

2019-01-18