Impact of Educational Games (E-Games) in Teaching Mathematics

Authors

  • Ma. Nica B. Dime
  • Preciosa Angelica Clemente

Keywords:

Electronic Games

Abstract

INTRODUCTION

This study is about using educational games in teaching mathematics, and how it affects the academic performance of learners and what are the benefits that can be derived if teachers will use this in classroom instruction. The objective of this study is to identify the reason why teachers use games in teaching mathematics and its impact on their students. The descriptive method was used to clearly show the reason why teachers use games in teaching mathematics.

METHODS

This segment tells the methods of research used and strategies utilized in gathering the data needed for this study. A descriptive method of research was used with questionnaires as the main instrument for gathering the needed data, frequency and percentage were used in data analysis.

RESULTS

Most of the respondents use e-games in teaching to make learning more fun. It is important for students because it is one of the best ways to learn. There is a significant benefit that can be derived in using e-games, it gains the interest of the learner in using it as a material in teaching.

DISCUSSIONS

There is a corresponding numerical value for using e-games in teaching Mathematics. The computed numerical values are 71.43%, 57.43%, and 87.71% were all greater than the other formulated preferences. This implied that using e-games in teaching Mathematics is effective in the teaching-learning process.

Published

2019-01-18