An Analysis on How Technology Affects Study Habits of Grade 9 -Diamond Students of WTMNHS, 2017-2018
Keywords:
Technologically-enhanced gadgets, Teaching -learning process, Social media, Study habits, Applications/Mobile Applications, UploadAbstract
INTRODUCTION
Being tagged as 21st-century learners, students nowadays show too much awareness and exposure to technology. As a matter of fact, technology plays a vital role in the teaching-learning process in catching the attention of these learners inside or even outside the classroom. As a result, teachers who are not that inclined to technology must find the extra time and effort to learn about it. The use of technologically-enhanced gadgets in the teaching-learning process is dubbed as ICT (Information Communication Technology) integration. This study aims to analyze how technology affects the study habits of Grade 9-Diamond in Wenceslao Trinidad Memorial National High School for the school year 2017-2018. This will further recognize the perceptions of the said students towards the effectivity of their technologically-enhanced gadgets in promoting better study habits.
METHODS
The respondents of the study are 50 Grade 9-Diamond students asked personally by the researcher for a well-guided response in a group discussion.
RESULTS
The students use the technologically-enhanced gadgets such as cellphones, laptops, computers/desktops, tablets, and television. The sites that they usually browse are: Google, g-mail, browser, opera mini, Yahoo and Mozilla Firefox. The applications installed in those gadgets that they usually visit and use for searching details of their assignments, projects, activities, and other related outputs are: 1) Merriam dictionary, 2) Filipino dictionary, 3) youtube, 4) Photo Math, 5) Scientificcalculator, 6) Jose Rizal, WPS (for saving and retrieving documents, specifically in word, excel and PDF formats),7) power director, viva video, FilMorago (for making and editing videos), 8) roller coaster, word search, mobile legends, wordscapes, the Necro Mancer, candy crush and NBA (for gaming purposes).
DISCUSSIONS
Learners nowadays are really fond and interested in gadgets. These gadgets can be used for educational purposes, even for entertainment. As an educational tool, there are different websites and applications that they can install, browse and use as references for their assignments, outputs and/or activities. But, there were times that these gadgets become destructive, with the fact that they use these gadgets more often than books and other educational references. In that case, instead of developing better study habits, gadgets lead to poorer study habits.