Playing DOTA and its Impact on the Study Habits of the Selected High School Students of St. Mary's College, Quezon City

Authors

  • Veda Grace R. Holt
  • Ted Jerome Panganiban

Keywords:

DOTA, computer games; communication media

Abstract

The study was conducted to identify the factors of DOTA which affect the study habits of selected high school students of SMCQC. One hundred (100) high school students from SMCQC, from 1st year to 4th year, were given a 20 item survey questionnaire. The study utilised the descriptive method of research. Results of the study revealed that playing DOTA among high school students became a major problem when it comes in their academic performances. They were aware on the negative impact but they did not care about it and were not thinking of the unfavourable effect in the long run. Most of the students spent time in computer shops, and were not prioritizing their studies. This was an issue that needed to be addressed by both parents and school leaders. It can be concluded that playing DOTA impedes the study habits of the high school students, and had a negative impact on their school performance.

Published

2017-12-18