Effectiveness of Numeracy Assessment Tools and E-Games in Teaching Mathematics among Grade 4 Pupils in Panuca ES

Authors

  • Raymart Basco

Keywords:

Egames, Numeracy assessment tools, Mathematics

Abstract

Introduction

This research aims to assess the effectiveness of numeracy assessment tools and e-games for diverse k-12 learners in improving mathematics performance among grade 4 pupils of Panuca Elementary School for SY 2018-2019. The data from the results of TIMSS (2003) revealed that there is poor mathematical performance among Filipino learners. On the need to address this issue on enhancing mathematics instruction, the Division of Batangas has implemented a localized program called, Numeracy Assessment Tools and e-Games for Diverse K-12 Learners.

 

Methods

The quasi-experimental method of research was employed in the present action research since its main objective was to determine the effectiveness of numeracy assessment tools and e-games for diverse K-12 learners in improving mathematics performance among grade 4 pupils of Panuca Elementary School for SY 2018-2019. The participants of the study were 53 Grade 4-pupils, 8 teachers, and 1 school head in Panuca Elementary School for the school year 2018-2019. Total sampling was used to select the three groups of participants. The pupil-participants were divided into two groups-27 pupils under a controlled group which was taught using the traditional way and the other 26 pupils under an experimental group which was taught using numeracy assessment tools and e-games for diverse K-12 learners.

 

Results

The results of the study revealed the following:1. Experimental group improved statistically higher than the control group;2. Numeracy assessment tools and e-games are effective in terms of improving mathematics instruction and mathematics performance of pupils;3. Greater concept retention increases pupils' motivation, and builds a positive attitude towards learning mathematics were highly noted effects of numeracy assessment tools and e-games in K-2 diverse learners; and, 4. The action plan is proposed to disseminate the results of the present action research.

 

Discussions

The results of the study suggested the following:1. Numeracy assessment tools and e-games may be adapted by teachers in their math classes to improve mathematics instruction;2. E-games may be simplified for the pupils to self-operated the program; and, 3. The action plan may be adapted and implemented to disseminate and utilize the results of the study.

Published

2019-12-18