Effectiveness of Game-Based Learning in Teaching English among Grade IV Pupils in Panuca Elementary School

Authors

  • Gladysjoy Ermita

Keywords:

Game-Based Learning, Effectiveness, Utilization

Abstract

Introduction

As lifted from English K-12 Curriculum (Revised 2016), The ultimate goal of the Language Arts and Multiliteracies Curriculum is to produce graduates who apply the language conventions, principles, strategies and skills in (1) interacting with others, (2) understanding and learning other content areas, and (3) fending for themselves in whatever field of endeavor they may engage in.

 

Methods

The experimental method of research was employed in the present action research since its main objective is to determine the effectiveness of Game-Based Learning in Teaching English Among Grade IV Pupils in Panuca Elementary School: Basis for a Proposed Action Plan. The participants of the study were fifty—four (54) Grade 4-pupils, nine (9) teachers, and one (1) school head in Panuca Elementary School for the school year 2018-2019.

 

Results

The results revealed that both groups performed well in their posttest. However, a higher increase I mean was evident among the experimental group which was under the treatment. Thus, Game-Based Learning is an effective strategy to improve pupil's English performance. There were significant differences noted when pre and post-test results were compared after the experiment for the two groups of participants. In other words, positive improvements to pupils' English performance were noted after the experiment.

 

Discussions

From the results of the study, it was concluded that the action plan had identified the areas of concern to be addressed regarding the dissemination and utilization of the Game-Based Learning strategy to improve pupil's English performance.

Published

2019-12-18