THE IMPACT OF PLAYING MOBILE LEGENDS ON THE TIME MANAGEMENT OF GRADE 12 HOME ECONOMICS STUDENTS AT IMMACULADA CONCEPCION COLLEGE
Keywords:
mobile legends | time management | academic performance | online gaming | student productivity | home economics students | descriptive-correlational study | frequency and duration | pearson correlation | gaming impactAbstract
Mobile Legends is a multiplayer online battle arena (MOBA) game available on iOS and Android devices. Developed and published by Shanghai Moonton Technology, a game development company based in Kuala Lumpur, Malaysia, the game is free to play and monetized through in-game purchases such as characters and skins. Each player controls a unique “Hero” with distinct abilities and traits.
Like any online game, Mobile Legends can significantly impact the time management skills of Grade 12 Home Economics students. Excessive gameplay may lead to neglected assignments, decreased focus in class, and disengagement from coursework, ultimately affecting students' ability to manage their time effectively and achieve academic success.
Additionally, Mobile Legends can influence students’ social relationships. Spending excessive time on the game may result in isolation from peers, family, and extracurricular activities, potentially hindering social development and overall well-roundedness.** In this study, the researchers utilized a survey, distributed via Google Forms, to collect data from 124 Grade 12 Home Economics students at Immaculada Concepcion College. A descriptive-correlational research design was employed to examine the relationship between variables without manipulating them. This method aimed to determine the degree and direction of relationships between factors, providing essential insights into the study’s key concepts. The researchers employed a simple random sampling technique and utilized a researcher-made questionnaire, which was validated by professionals. Data was collected from 124 respondents across all sections (HE 1–6) using Google Forms.
The findings indicated that respondents consistently exhibited high levels of frequency in gameplay, with an overall mean score of 2.75. The mean scores for different aspects of time management were as follows: duration (2.6), school activities (3.1), and household chores (3.13). These high mean scores suggest a notable impact of Mobile Legends on students' daily routines. Furthermore, statistical analysis using Pearson’s correlation coefficient (r) revealed a significant relationship between students' Mobile Legends usage and their time management skills.** The frequency and duration of Mobile Legends usage showed a moderate positive correlation with various aspects of time management. The rejection of the null hypothesis in all cases indicated a significant association between Mobile Legends usage and students' ability to manage their time. These findings emphasize the influence of Mobile Legends on students' time management skills, highlighting the need for balanced gaming habits to ensure academic and personal responsibilities are met effectively.