THE IMPACT OF MOBILE LEGENDS ADDICTION TO THE ACADEMIC PERFORMANCE OF GENERAL ACADEMIC STUDENTS AT IMMACULADA CONCEPCION COLLEGE
Keywords:
video game addiction, interpersonal communication, self-regulationAbstract
Addiction to online games is a problem that has received attention from the wider community. Currently, many studies only discuss how to deal with addiction problems in children without considering the communication patterns between parents and their children who are addicted to online games. In this journal, the authors aim to discuss interpersonal communication between parents and children who are addicted to playing online games. Furthermore, this research also aims to explore potential mitigating factors that may help General Academic students balance their Mobile Legends engagement and academic responsibilities. These factors may include self-regulation techniques, parental guidance, peer support systems, and the integration of responsible gaming practices. Using a quantitative method and a descriptive research design renowned for its dependability, the researchers observed and gathered data from 61 GA students. The researchers conducted a face-to-face survey using a standardized survey questionnaire. Simple random sampling was the method employed, selecting respondents from the 61 GA students. A Likert scale, weighted averages, frequency and percentage distribution, and Slovin's formula were used to analyze the data. The results of this study were based on data gathered from 52 respondents from GA students. A respondent playing Mobile Legends has a total of 1.86, which indicates "Often." The respondents' perceived impact of Mobile Legends addiction on academic performance is 2.06, which is stated as "Disagree." The general weighted average of respondents ranged from 80 to 84, and 51.92% means that playing Mobile Legends has no impact on academic performance. The students believe that mobile addiction has no impact, and the information shows that even though respondents can still perform academically with the help of time management, the result illustrates that when time is managed correctly, playing Mobile Legends does not negatively impact students' performance in school.