THE IMPACT OF MOBILE GAMING ON SELECTED STUDENTS OF GENERAL DE JESUS COLLEGE

Authors

  • John Noel Relucio
  • Serenity Hope Bondoc
  • John Emmanuel Pabustan
  • Vhee Jhay De Luna
  • Enricko David Oli
  • Alyson Kim Benez

Keywords:

mobile gaming, mobile games, student well-being, mood changes, physical discomfort

Abstract

This study explored the impact of mobile gaming on selected students of General De Jesus College. It aimed to understand how mobile gaming habits influence students’ emotional well-being and physical condition. A qualitative research approach was employed through face-to-face interviews supported by audio recordings. Semi-structured interview questions were used to gather in-depth data from ten (10) participants, focusing on time spent playing mobile games, mood changes, and physical comfort experienced during or after gameplay. The results revealed varying durations of mobile gaming among participants. Three participants reported playing for 1–2 hours daily, four participants played for 3–5 hours, and three participants spent 6–8 hours or more playing mobile games each day. Participants who engaged in mobile gaming beyond 1–2 hours reported negative effects, including increased stress, anger, and physical discomfort such as headaches, neck pain, back pain, and eye strain. The findings highlight the potential negative effects of prolonged mobile gaming on students’ emotional and physical well-being. A clear relationship was observed between extended gaming time and the experience of negative mood changes and physical discomfort. These results suggest the need for further research and the possible implementation of educational programs that promote responsible and balanced mobile gaming habits among students.

Published

2026-02-04