Physics Dash: A Game to Enhance Physics Knowledge
Keywords:
Non-cognitive skills, Cognitive-skills, GameMaker Studio 2, Pre-test, Post-test, Games, Alternative learning system, Physics, KnowledgeAbstract
INTRODUCTION
Games help develop skills such as the non-cognitive skills that panelists agreed are still as important or as fundamental as cognitive skills. The problem is that the grade 10 students of Cavite National Science High School are having a hard time on physics based on the survey conducted. The main objective of this research was to help the students in learning physics by playing.
METHODS
The game was programmed using GameMaker Studio 2 with its own proprietary GML programming language. GameMaker Studio 2 also had its debugging system, which was used to debug the game. Pre-test and post-test were conducted to identify the impact of the game to the students. The data was analyzed by Z-test. The game was rated based on its Gameplay, Audio, Visual and Learnings.
RESULTS
The results of this study were positive. The game had an impactful effect to the knowledge of the students. There was a great difference between the scores of the students who took and played the game. The scores of the students in pre-test were low indicating that they don't have enough knowledge about physics. The students took another exam after playing the game. The scores of the students in post-test were higher, indicating that they learned and improved their knowledge in physics. The students also rated the game. The ratings were telling that the game needs some improvement in its content.
DISCUSSIONS
This study could conclude that games could really help students and players to enhance their knowledge. Games could be an alternative learning system for the students. We recommend for the other researchers who will continue this to add more information or try different topics and enhance the design of the game.