Motivating Strategy for Diverse Learners

Authors

  • Maricel Abanilla

Keywords:

daily stage, progressive stages, response cost provisions, token economy

Abstract

INTRODUCTION

A token economy is a form of behavior modification designed to increase desirable behavior and decrease undesirable behavior with the use of tokens. Most of the grade six pupils in Mainaga San Francisco Elementary school show feel excited and stay motivated to do better. Individuals receive tokens immediately after displaying desirable behavior. The tokens are collected and later exchanged for a meaningful object or privilege.

 

METHODS

The descriptive method of research was utilized in gathering data. The respondents of the study were 42 grade six Cattleya pupils in Mainaga-San Francisco Elementary School. The purposive sampling of respondents was employed. The responses were tabulated, analyzed, and interpreted in the context of the statement of the problem. The statistical used were weighted mean, rank, and verbal interpretation.

 

RESULTS

Based on findings, individuals will use the skills learned in a token economy in their everyday surroundings. They will display the undesirable behavior less frequently or not at all. They will also engage in positive, adaptive behaviors more often. If the token economy was ineffective, or time spent in the token economy was limited, individuals may show no changes or increases in the undesirable behavior.

 

DISCUSSIONS

Token is anything that is visible and countable. Tokens should preferably be attractive, easy to carry and dispense, and difficult to counterfeit. Commonly used items include poker chips, stickers, point tallies, or play money. When an individual displays desirable behavior, he or she is immediately given a designated number of tokens. Tokens have no value of their own. They are collected and later exchanged for meaningful objects, privileges, or activities. Individuals can also lose tokens (response cost) for displaying undesirable behavior.

Published

2019-01-18