Project GSV (Games, Stories, and Videos) for Effective Instructions in Araling Panlipunan IV of Tagpolo Elementary School

Authors

  • Jhusan Magab

Keywords:

localized games, stories, and videos, localized materials, effectiveness

Abstract

INTRODUCTION

The influence of Localized Instructional materials in promoting students' academic performance and teaching and learning in educational development is indisputable. Learning can be reinforced with different localized instructional materials because they stimulate and motivate learners' attention during instructional process.

 

METHODS

A descriptive-analysis methodwas used through the utilization of survey questionaires. The participants were the twentyfour (24) Grade IV -pupils of Tagpolo Elementary School, Bato, Camarines Sur for school year 2018-2019. Other sources of information were the pupils' performance level during the pre-assessment. The data gathering methods varies from one research question or objective to another.

 

RESULTS

Localized materials were prepared, constructed, and used as the instructional devices in the multi-media instruction. Results of this research are as follows: 1) based on the school MPS in all learning areas for school year 2017-2018, Araling Panlipunan got 58.28% which is below the standard of 75% by 16.72%; 2) school environment with 2.47 weighted mean, and community environment 1.73 weighted mean are factors that greatly affects the mastery level of the pupils' respondents; 3) localized videos (4.64), board games (4.61), and the localized books (4.53) topped the rank of interventions implemented with a very high interpretation; 4)the significant improvement after using the localized materials is very high, the highest was the use of localized video with 85 % rating. Based on the findings, the use of localized materials improved the performance level of Grade IV pupils in Tagpolo Elementary School from 58.28 to 80 % mean performance score.

 

DISCUSSIONS

The utilization of Localized Instructional Materials in improving the academic performance for school year 2018-2019 has positive results on the improvement of Mean Performance Score.Using games, videos, and localized stories in classroom instruction, it provides a variety of interests for the lesson. It increases and widens the minds of the pupils to respond rightly. These interventions contribute to the academic performance of students and holistic improvement of the school for the development of the student's full potential so that eventually they will become asset of themselves, their family, their Alma Mater, and the community and the nation as a whole.

Published

2019-01-18