Numeracy Tool with E-Games: An Intervention in Enhancing Mathematics Instruction

Authors

  • Mariel Austria
  • Irene M. Caringa

Keywords:

numeracy tool, e-games, intervention, mathematics, instruction

Abstract

INTRODUCTION

Agoncillo Senior High School offers different strands like STEM, HUMSS, ABM, and TVL; all of which has a General Mathematics subject. Mathematics teachers encountered difficulties in teaching this subject. Many strategies were applied but then students really find the subject very hard. The Division of Batangas Province conducted a Division Wide Roll-out in Crafting the Numeracy Tools with e-games as an intervention in enhancing mathematics instruction. The researchers crafted and utilized this intervention to know if this is effective in teaching mathematics.

 

METHODS

This study explored the impact of numeracy tool with e-games intervention had on twenty-five Grade Eleven Accountancy, Business Management (ABM) learners in Agoncillo Senior High School compared to their growth to those of their peers not receiving intervention to determine the positive impact providing a response to the intervention had on the respondents. A quantitative method of data was used in knowing the effectiveness of the intervention. Independent sample t-tests were used in knowing the difference between the achievement of both groups, and the descriptive method in the elicit learners' perception in numeracy tool with e-games.

 

RESULTS

Overa five-week intervention cycle, each of the twenty-five students improved their ability in General Mathematics specifically in the key concepts of functions and rational functions as a result of using numeracy tool with e-games. The majority of the students, about 93 % of them mentioned that they learned a lot using numeracy tool with e-games and were able to form better connections between previous learning and new learning. About 80% 0f students said that they were excited about using the numeracy tool with e-games. They also enjoyed learning mathematics much more when using the numeracy tool with e-games, however, some students reported that they were not so confident when using the said intervention.

 

DISCUSSIONS

The numeracy tools with e-games can be used as an intervention in enhancing mathematics instruction specifically in teaching General Mathematics, as there was a significant increase in experimental students' conceptual understanding of mathematics as compared to the control group. When students were asked how the intervention affected them, they had many things to say, such as it made them more engaged in learning and enabled them to think higher levels. In this study, the Numeracy Tools with e-games has proven to be an effective intervention in enhancing mathematics instruction.

Published

2019-01-18