DAMATH: Its Effect in the Computational Skills of Grade V Pupils of Salcedo
Keywords:
DAMATH, computationAbstract
INTRODUCTION
Many pupils find Mathematics as one of the difficult subjects in the school that's why teachers must be creative, artistic, and innovative in the different methods and strategies in daily teaching. Since I have a problem regarding my pupils' computational skills, 62 or 100 % didn't mastered the 4 fundamental skills in mathematics I choose DAMATH as "Basis for the Proposed Action Plan" because in its unique way, Damath board game ushers the Filipino school kids into the new millennium by equipping them with competitive life-long learning for understanding and ICT-fluency skills.
METHODS
The respondents of the study are pupils coming from Grade Five-Bayabas pupils of Salcedo Elementary School, Municipality ofNoveleta, Division of Cavite, for the school year 2018-2019. The study will focus on the effects of Damath to be conducted on 29 pupils or 100 % of the total population for the full implementation of the program of Mathematics. The extent of the research will last for 3 months from July to October 2018. The post-test will determine the effectiveness of the intervention to be utilized.
RESULTS
The researcher utilized an interval of10 to statistically group the data. It clearly means that the respondents don't have enough knowledge shows that the highest score in the pre-test is 32 and the lowest score is 12. Which have a mean score of27.35 for Grade Five-Bayabas and standard deviation of4.20. This and understanding about the whole number though they even utilized some of their stock knowledge on the stated topic on mathematics.
DISCUSSIONS
The researcher conducted post-test. The highest score was 50 and the lowest score is 25. The obtained mean score of40.58 for Grade Five Bayabas and Standard deviation of5.15 and. Its data shows that there an increase of27 % for Grade Five-Bayabas in their performance in computational skills on the whole number.