Proposed Collaborative Learning Materials Using Games in Teaching MAthematics: its Effectiveness
Keywords:
games, collaborative learning, student-centeredAbstract
INTRODUCTION
The baseline of education calls for the divergence from the conventional teaching approaches, which is primarily teacher-centered, into a student-centered learning atmosphere. The use of games can be a powerful tool in teaching and learning in order to develop the conceptual understanding. Integrating games in class can turn a task to accomplish fun.
METHODS
The descriptive-analysis method was used in this study. To determine the effectiveness of the collaborative instructional materials, 45 Grade 8 students were involved. They were chosen through quota sampling technique and stratified sampling technique. To assess the collaborative learning materials, there were 30 respondents who were taken from 5 selected secondary schools in the district. They were selected by purposive sampling technique. A self-made questionnaire was used to assess the collaborative learning materials and a teacher-made achievement test was used on the lessons covered for the pretest and post-test. The Percentage, Weighted Mean, Ranking, Mean Percentile Score and t-test were the statistical tools used in analyzing the data.
RESULTS
The proposed collaborative learning materials using games in teaching mathematics, was assessed by the teachers and administrators as highly acceptable in terms of objectives, contents, language and style, presentation, application, evaluation and games. The data for the pretest and post-test showed improvement in the performance of students in Mathematics after using the Collaborative Learning Materials Using Games as supported by the computed t-value of 21.89 which is higher than the critical t-value of 2.02 in the two tailed tests.
DISCUSSIONS
The high acceptability of the proposed learning approach in all its components is proof of its usefulness in the teaching learning process. The low performance of the students before Collaborative Learning using games was improved in to average level performance after using the Collaborative Learning Materials. The Collaborative Learning Materials using games is effective in improving the performance of students in Mathematics.