Project GOA: its Impact on the Learning of Science of Grade VI-Guijo, Aplaya Elementary School

Authors

  • Virgie De Los Santos

Keywords:

:impact, pedagogues, millennial learners

Abstract

INTRODUCTION

This research challenges pedagogues to connect course content to the current culture and in hopes of bettering learning outcomes.

 

METHODS

Quantitative and qualitative research design was used. Using a dual approach theory, the researcher focused on the pupils of Aplaya Elementary School. Forty-one Grade Six-Guijo pupils responded to a given survey questionnaire. To ensure the quality of the questionnaire, the researcher exploredthe most suitable questions that would address the problem statement. The directions were explained by the researcher to arrive at a good result. The accomplished questionnaires were collected, tallied, and treated statistically.

 

RESULTS

Compare of the results of the evaluation of the Grade VI-Guijo class show that pupils learn more in Science through kinesthetic and prefer to learn through games. Millennial learners want to process information through movements, manipulative and using variety of fine and gross motor skills. Pupils in this century learn more through the use of Project GOA (Games on Achievers), because it also promotes enjoyment among diversity of learners.

 

DISCUSSIONS

Based from the findings of this research it is highly recommended to determine the interest of pupils to obtain a higher result during evaluation in Science. It is also essential to establish professional partnership with others in order to lay the strongest foundation possible for pupils to develop their confidence and become dedicated adults. If this is so, the knowledge acquired by the pupils will enable them to wear an armor of confidence, a sword of readiness and boots of success.

Published

2019-01-18