RATA: Raid Against the Aliens

Authors

  • Clarijey D. Gonzales
  • Gerome A. Verana
  • Thea Aileen Linis

Keywords:

science game, education, Information and CommunicationTechnology, aliens

Abstract

INTRODUCTION

Some of the most used gadgets are the android phones and tablets. The said gadgets are prominent high technology smart phones that run on Android Operating System (OS) which was developed by Google. These allowed people to download applications and multitask with ease (uSwitch, 2018). The problem with this nowadays are the high quality educational apps require expensive fees for it to be downloaded, because there is a n expense in producing good quality graphics for the app (Mahon, 2013). From the said problem, the concept of "RATA: Raid against the Aliens" was made. This focuses on enhancing students' mind on Biology, Earth Science, Chemistry, and Physics concepts in the means of an entertaining game.

 

METHODS

Inspired by the game "Space Invaders", the extra-terrestrial-themed was designed to ease students' hard time in reviewing science concepts. This was made possible by putting together the science concepts suggested by the teachers for the content of the game. Pretest survey questionnaires were given while the game itself served as the post-test. Gathered data were treated with paired t-test.

 

RESULTS

Results reveals that out of thirty trials, average of post debugging accuracy test was1, corresponding to successful with the average of only two unsuccessful operation. After the game was rated by the participants using a Likert Scale, the evaluation gives a response of 4.75 out of 5. Post-test had higher grade than pretest. The participants from the grade 7 had the highest average difference that means that the scores from pretest and post-test are quite far from each other. Paired t-test shows that there is a major difference in the scores for pretest (M=32.15, SD=7.18) and post-test (M=55.58, SD=3.19) conditions; p=2.46 is greater than∠=0.05.

 

DISCUSSIONS

The results demonstrate that post debugging accuracy has been successful with having only two minor bugs. Marks from the evaluation exhibit excellent response of the participants regarding the design, functionality, and innovation of the game. Pre and post-tests show that the higher the grade level, the higher the number of correct answers obtain. This is because the concepts placed in the game were already thought to the higher years. The significant difference directs that the ability of RATA as an educational application is a promising innovation in the field of Information and Communication Technology.

Published

2019-01-18