The Impacts of Bad Gaming Habits on Selected Grade 10 Students' School Performance
Keywords:
Bad Gaming Habits, School PerformanceAbstract
INTRODUCTION
Gaming is the act of playing. Gamers usually have bad gaming habits that can affect both mental and physical health. It can also affect the school performance of a student. However, there are limited data regarding the impact of gaming habits on students. This study hopes to contribute to society by identifying the bad gaming habits of the students of ETTMNHS to gather more useful strategy that can help explain collected data and to put out those bad gaming habits.
METHODS
The respondents were random 93 Grade 10 students of ETTMNHS S.Y. 2018-2019. The sampling technique that was employed in this study is purposive sampling. The questionnaire used in this study was adopted from the research entitled Gaming habits, Study habits, and Compulsive Gaming Among Digital Gaming Natives by Peter Mozelius, Thomas Westin, Mats Wiklund, and LenaNorberg.
RESULTS
There were 76 male respondents and only 17 female respondents. Having a mean of 2.62 on the bad gaming habits scale, the study revealed that the respondents sometimes observe that bad gaming habits has an effect on their school performance.
DISCUSSIONS
The impact of bad gaming habits is the main focus of this study to help the students become aware of what bad gaming habits can do to them: (1) The students sometimes observe that over time, they have been spending more time playing video games, or planning the next opportunity to play. They become restless or irritable when they attempt to cut down or stop playing. (2) Most of the time the participants play games so that they can escape their problems or negative feelings. (3) But they rarely observe that they skip academic activities, homework, so that they can play more. Also, they rarely observe that they spend more time and money, and borrow money, and think of computer games more and more so that they can play more or spend more time playing computer games.